
//class contains static constants for bunny action so other classes can talk to eachother (speech
//handler <--> entityplayer)
public class BunnyAction {
	
	public final static int NULL = 0;
	public final static int UP = 1;
	public final static int RIGHT = 2;
	public final static int DOWN = 3;
	public final static int LEFT = 4;
	public final static int EXIT = 5;
	public final static int CARROT = 6;
	public final static int SLEEPING = 929348;
	
}

class Tiles {
	public final static int SOLID = 0;
	public final static int WALKABLE = 1;
	public final static int HAZARD = 2;
}